Sunday, February 3, 2008

Genres

Science Fiction
from http://en.wikipedia.org/wiki/Science_fiction

Science fiction is a broad genre of fiction that often involves speculations based on current or future science or technology. Science fiction is found in books, art, television, films, games, theater, and other media.

In organizational or marketing contexts, science fiction can be synonymous with the broader definition of speculative fiction, encompassing creative works incorporating imaginative elements not found in contemporary reality; this includes fantasy, horror, and related genres.

Science fiction differs from fantasy in that, within the context of the story, its imaginary elements are largely possible within scientifically established or scientifically postulated laws of nature (though some elements in a story might still be pure imaginative speculation).

Science fiction is largely based on writing entertainingly and rationally about alternate possibilities in settings that are contrary to known reality. These include:
  • A setting in the future, in alternative time lines, or in a historical past that contradicts known facts of history or the archeological record
  • A setting in outer space, on other worlds, or involving aliens
  • Stories that contradict known or supposed laws of nature
  • Stories that involve discovery or application of new scientific principles, such as time travel or psionics, or new technology, such as nanotechnology, faster-than-light travel or robots, or of new and different political or social systems


Exploring the consequences of such differences is the traditional purpose of science fiction, making it a "literature of ideas."

Science fiction is difficult to define, as it includes a wide range of subgenres and themes. Author and editor Damon Knight summed up the difficulty by stating that "science fiction is what we point to when we say it." Vladimir Nabokov argued that were we rigorous with our definitions, Shakespeare's play The Tempest would have to be termed science fiction.

According to science fiction writer Robert A. Heinlein, "a handy short definition of almost all science fiction might read: realistic speculation about possible future events, based solidly on adequate knowledge of the real world, past and present, and on a thorough understanding of the nature and significance of the scientific method." Rod Serling's stated definition is "fantasy is the impossible made probable. Science Fiction is the improbable made possible."

Forrest J. Ackerman publicly used the term "sci-fi" at UCLA in 1954, though Robert A. Heinlein had used it in private correspondence six years earlier. As science fiction entered popular culture, writers and fans active in the field came to associate the term with low-budget, low-tech "B-movies" and with low-quality pulp science fiction.



Speculative Fiction
from http://en.wikipedia.org/wiki/Speculative_fiction

Speculative fiction is a term which has been used in multiple related but distinct ways. Speculative fiction is a type of fiction that asks the classic "What if?" question and attempts to answer it.

In some contexts, it has been used as an inclusive term covering a group of fiction genres that speculate about worlds that are unlike the real world in various important ways. In these contexts, it generally includes science fiction, fantasy, horror fiction, supernatural fiction, superhero fiction, alternate history, and magic realism. The term is used this way in academic and ideological criticism of these genres, as well as by some readers, writers, and editors of these genres.


In other contexts, the term has been used to express dissatisfaction with what some people consider the limitations of science fiction per se. For example, in Harlan Ellison's writing, the term may signal a wish not to be pigeonholed as a science fiction writer, and a desire to break out of science fiction's genre conventions in a literary and modernist direction; or to escape the prejudice with which science fiction is often met by mainstream critics. Some readers and writers of science fiction see the term as insulting towards science fiction, and therefore as having negative connotations.

The use of "speculative fiction" in the sense of expressing dissatisfaction with science fiction was popularized in the 1960s and early 1970s by Judith Merril and other writers and editors, in connection with the New Wave movement. It fell into disuse around the mid 1970s.

In more recent times, the term has come into wider use again, and gained the neutral inclusive sense as a convenient collective term for a set of genres. Its modern meaning depends on the speaker and the context.

Academic journals which publish essays on speculative fiction include Femspec, Extrapolation, and Foundation.



Utopia
from http://en.wikipedia.org/wiki/Utopia

Utopia (from Greek: οὐ, "not", and τόπος, "place" as well as εὖ, "good" or "well", and τόπος ["good place"]—the double meaning was probably intended) is a fictional island in the Atlantic Ocean, written about by Sir Thomas More as the fictional character Raphael Hythloday (translated from the Greek as "knowing in trifles") as possessing a perfect socio-politico-legal system. The name has come to mean, in popular parlance, an ideal society. As such, it has been used to describe both intentional communities that attempted to create an ideal society, and fictional societies portrayed in literature. The term is sometimes used pejoratively, in reference to an unrealistic ideal that is impossible to realize, and has spawned other concepts, most prominently dystopia.


Dystopia
from http://en.wikipedia.org/wiki/Dystopia


A dystopia (from the Greek δυσ- and τόπος,) is a fictional society that is the antithesis of utopia. A dystopic society is characterised by negative traits the author chooses to illustrate, such as poverty, dictatorship, violence, and/or pollution.

Some academic circles distinguish between anti-utopia and dystopia. As in George Orwell's 1984, a dystopia does not pretend to be good, while an anti-utopia appears to be utopian or was intended to be so, but a fatal flaw or other factor has destroyed or twisted the intended utopian world or concept.

The only trait common to all dystopias is that they are negative and undesirable societies, but many commonalities are found across dystopian societies. In general, dystopias are seen as visions of "dangerous and alienating future societies," often criticizing current trends in culture.
It is a culture where the condition of life is "extremely bad," as from deprivation, oppression, or terror.

Many dystopias, found in fictional and artistic works, can be described as a utopian society with at least one fatal flaw; whereas a utopian society is founded on perfectionism and fulfillment, a dystopian society’s dreams of improvement are overshadowed by stimulating fears of the “ugly consequences of present-day behavior”.

Social Themes in Dystopia

Most dystopias impose severe social restrictions on the characters' lives. This can take the form of social stratification, where social class is strictly defined and enforced, and social mobility is non-existent (see caste system). For example, the novel Brave New World's class system is prenatally designated in terms of Alphas, Betas, Gammas, Deltas, and Epsilons, who lack the very ability to advance.

Another, often related form of restriction lies in the requirement of strict conformity among citizens, with a general assumption that dissent and individuality are bad. In the novel We by Yevgeny Zamyatin, people are permitted to live out of public view for only an hour a day. They are not only referred to by numbers instead of names, but are neither "citizens" nor "people", but "numbers." In the lower castes, in Brave New World, single embryos are "bokanovskified", so that they produce between eight and ninety-six identical twins, making the citizens as uniform as possible.

Some dystopian works emphasize the pressure to conform in terms of the requirement to not excel. In these works, the society is ruthlessly egalitarian, in which ability and accomplishment, or even competence, are suppressed or stigmatized as forms of inequality, as in Kurt Vonnegut's "Harrison Bergeron". Similarly, in Ray Bradbury's Fahrenheit 451, the dystopia represses the intellectuals with particular force, because most people are willing to accept it, and the resistance to it consists mostly of intellectuals.

In a typical dystopia, there is a total absence of any social group besides the state, as in We, or such social groups being subdivisions of the state, under government control, for example, the Junior Anti-Sex League in 1984.

Among social groups, independent religions are notable by their absence. In Brave New World, the establishment of the state including lopping off the tops of all crosses (as symbols of Christianity) to make them "T"s, (as symbols of Henry Ford's Model T). The state may stage, instead, a personality cult, with quasi-religious rituals about a central figure, usually a head of state or an oligarchy of some sort, such as Big Brother in 1984, or the The Benefactor of We. In explicitly theocratic dystopias, such as Margaret Atwood's The Handmaid's Tale, the religion is the state, and is enforced with the same vigor as any secular dystopia's rule; it does not provide social bonds outside the state.

Even more than religion, family is attacked by dystopian societies. In some societies, it has been completely eradicated, but clearly at great effort, and continuing efforts are deployed to keep it down, as in Brave New World, where children are reproduced artificially, where the concept of a "mother" or "father" is obscene. In others, the institution of the family exists but great efforts are deployed to keep it in service of the state, as in 1984, where children are organized to spy on their parents. In We, the escape of a pregnant woman from the United State is a revolt; the hostility of the state to motherhood is a particularly common trait.

The dystopia often must contain human sexuality in order to prevent its disrupting society. The disruption often springs from the social bonds that sexual activity foments rather than sexual activity itself, as when Ayn Rand's Anthem features a hero and heroine whose revolt stems from a wish to form a human connection and express personal love. Therefore, some dystopias are depicted as containing it through encouraging promiscuous sexuality and lack of ideals of romantic love, so that the characters do not impute importance to the activity. In Brave New World, Lenina Crowne confesses to having sexual intercourse with only one man and is encouraged by her friend to be more promiscuous, and in We, "numbers" (people) are allowed sexual intercourse with any other number by registering for access. Alternatively, antisexualism is also prevalent as a way of social control (the Junior Anti-Sex League in 1984), where the state controls so heavily the lives of its citizens that sexual activity is often an act of rebellion.

The society frequently isolates the characters from all contact with the natural world. Dystopias are commonly urban, and generally avoid nature, as when walks are regarded as dangerously anti-social in Ray Bradbury's Fahrenheit 451.


Polictal Themes in Dystopia

Dystopian politics are often characterized as one or several types of governments and political systems. These systems include, but are not limited to, bureaucracy, socialism, communism, chaos, capitalism, fascism, totalitarianism, dictatorships and other forms of political, social and economical control. These governments often assert great power over the citizens, dramatically depicted in 1984 as the authority to decree that Two + two = five.

In When the Sleeper Wakes, H. G. Wells depicted the governing class as hedonistic and shallow. George Orwell contrasted this to the world of Jack London's The Iron Heel, where the dystopian rulers are brutal and dedicated to the point of fanaticism, which he considered more plausible; this is, indeed, more typical of dystopias in general.

Utopian politics are often considered as idealistic in practice towards the society in which they are dictated and enacted. Dystopian politics, however, are considered flawed in some way or have negative connotations amongst the inhabitants of the dystopian “world”. Dystopian politics are portrayed as oppressive.

Dystopias are often filled with pessimistic views of the ruling class or government that is brutal or uncaring ruling with an “iron hand” or “iron fist.” These dystopian government establishments often have protagonists or groups that lead a “resistance” to enact change within their government.

Examples of dystopian politics in literary fiction can be read in Parable of the Sower, 1984, and V for Vendetta. Dystopian politics are portrayed in films such as Fahrenheit 451, Brazil and THX 1138.

In some dystopian societies, there is little government control and the people themselves cause chaos: in the videogame Bioshock, based on Objectivist principles, the antagonist Andrew Ryan built an underwater city where "the artist would not fear the censor... where the great would not be constrained by the small", ie. a capitalist utopia. Science, technology, and business were all essentially powered by competition. When Frank Fontaine, a mobster turned businessman, begins to overturn Ryan Industries' domination of the "free" market, however, Ryan panics and begins to use more heavy-handed methods of control, leading to civil war.

Economic Themes in Dystopia

The economic structures of dystopian societies in literature and other media have many variations, as the economy often relates directly to the elements that the writer is depicting as the source of the oppression. However, there are several archetypes that such societies tend to follow.

A commonly occurring theme is that the state is in control of the economy, as shown in such works as Ayn Rand's Anthem and Henry Kuttner's short story "The Iron Standard". Some dystopias, such as 1984, feature black markets with goods that are dangerous and difficult to obtain, or the characters may be totally at the mercy of the state-controlled economy. Such systems usually have a lack of efficiency, as seen in stories like Philip Jose Farmer's Riders of the Purple Wage, featuring a bloated welfare system in which total freedom from responsibility has encouraged an underclass prone to any form of antisocial behavior. Kurt Vonnegut's Player Piano depicts a dystopia in which the centrally controlled economic system has indeed made material abundance plentiful, but deprived the mass of humanity of meaningful labor; virtually all work is menial and unsatisfying, and even very few of the small group that achieves education is admitted to the elite and its work.

Even in dystopias where the economic system is not the source of the society's flaws, as in Brave New World, the state often controls the economy. In Brave New World, a character, reacting with horror to the suggestion of not being part of the social body, cites as a reason that everyone works for everyone else.

Other works feature extensive privatization. In this context, big businesses often have far more control over the populace than any kind of government and thus act as governments themselves instead of businesses, as can be seen in the novel Jennifer Government. This is common in the genre of cyberpunk, such Blade Runner and Snow Crash, which often features corrupt and all-powerful corporations, often a megacorporation.


Characteristics of dystopian fiction
Dystopia is generally considered a subgenre of science fiction.


The back story
Because a fictional universe has to be constructed, a selectively-told back story of a war, revolution, uprising, critical overpopulation, or other disaster is often introduced early in the narrative. This results in a shift in emphasis of control, from previous systems of government to a government run by corporations, totalitarian dictatorships or bureaucracies.

Because dystopian literature typically depicts events that take place in the future, it often features technology more advanced than that of contemporary society. Usually, the advanced technology is controlled exclusively by the group in power, while the oppressed population is limited to technology comparable to or more primitive than what we have today.

In order to emphasize the degeneration of society, the standard of living among the lower and middle classes is generally poorer than in contemporary society (at least in United States or Europe, but far superior to any third-world country). In 1984, the Inner Party, the upper class of society, also has a standard of living lower than the upper classes of today. This is not always the case, however; in Brave New World and Equilibrium, people enjoy much higher material living standards in exchange for the loss of other qualities in their lives, such as independent thought and emotional depth.


The Hero
Unlike utopian fiction, which often features an outsider to have the world shown him, dystopias seldom feature an outsider as the protagonist. While such a character would more clearly understand the nature of the society, based on comparison to his society, the knowledge of the outside culture subverts the power of the dystopia. When such outsiders are major characters—such as John the Savage in Brave New World—their societies are not such as can assist them against the dystopia.

Except for A Clockwork Orange where anti-hero but main character Alex is contributing to the downfall of the good parts of society, The story usually centers on a protagonist who questions the society, often feeling intuitively that something is terribly wrong, such as Winston Smith in 1984, or V from Alan Moore's V for Vendetta. The hero comes to believe that escape or even overturning the social order is possible and decides to act at the risk of life and limb; in some utopias, this may appear as irrational even to him, but he still acts.

A popular archetype of hero in the more modern dystopian literature is the Vonnegut hero, a hero who is in high-standing within the social system, but sees how wrong everything is, and attempts to either change the system or bring it down, such as Paul Proteus of Kurt Vonnegut's novel Player Piano.


The Conflict
In many cases, the hero's conflict brings him to a representative of the dystopia who articulates its principles, from Mustapha Mond in Brave New World to O'Brien in 1984.

There is usually a group of people somewhere in the society who are not under the complete control of the state, and in whom the hero of the novel usually puts his or her hope, although often he or she still fails to change anything. In Orwell's 1984 they are the "proles" (Latin for "offspring", from which "proletariat" is derived), in Huxley's Brave New World they are the people on the reservation, and in We by Zamyatin they are the people outside the walls of the One State. In Fahrenheit 451 by Ray Bradbury, they are the "book people" past the river and outside the city.


Climax and dénouement
The hero's goal is either escape or destruction of the social order. However, the story is often (but not always) unresolved. That is, the narrative may deal with individuals in a dystopian society who are unsatisfied, and may rebel, but ultimately fail to change anything. Sometimes they themselves end up changed to conform to the society's norms. This narrative arc to a sense of hopelessness can be found in such classic dystopian works as 1984. It contrasts with much fiction of the future, in which a hero succeeds in resolving conflicts or otherwise changing things for the better.

The destruction of dystopia is frequently a very different sort of work than one in which it is preserved. Poul Anderson's short story "Sam Hall" depicts the subversion of a dystopia heavily dependent on surveillance. Robert A. Heinlein's "If This Goes On—" liberates the United States from a fundamentalist theocracy, where the underground rebellion is organized by the Freemasons. Cordwainer Smith's The Rediscovery of Man series depicts a society recovering from its dystopian period, beginning in "The Dead Lady of Clown Town" with the discovery that its utopia was impossible to maintain. Although these and other societies are typical of dystopias in many ways, they all have not only flaws but exploitable flaws. The ability of the protagonists to subvert the society also subverts the monolithic power typical of a dystopia. In some cases the hero manages to overthrow the dystopia by motivating the (previously apathetic) populace. In the dystopian video game Half-Life 2 the downtrodden citizens of City 17 rally around the figure of Gordon Freeman and overthrow their Combine opressors.

If destruction of the dystopia is not possible, escape may be, if the dystopia does not control the world. In Ray Bradbury's Fahrenheit 451, the main character succeeds in fleeing and finding tramps who have dedicated themselves to memorizing books to preserve them. In the book Logan's Run, the main characters make their way to an escape from the otherwise inevitable euthanasia on their 21st birthday (30th in the later film version). Because such dystopias must necessarily control less of the world than the protagonist can reach, and the protagonist can elude capture, this motif also subverts the dystopia's power. In Lois Lowry's The Giver the main character Jonas is able to run away from 'The Community' and escapes to 'Elsewhere' where people have memories.

Sometimes, this escape leads to the inevitable: The protagonist making a mistake that usually brings about the end of a rebel society, usually living where people think is a legend. This concept is brought to life in Scott Westerfeld's novel Uglies. The main character accidentally brings the government into the secret settlement of the Smoke. She then infiltrates the government to escape, but chooses to join the society for the greater good.

Occasionally, the escape from dystopia is made possible by time travel and changing history. Marge Piercy's Woman on the Edge of Time, though chiefly concerned with the protagonist's time-travel to a future utopia, also has her travel to a dystopia, and in the current time, stymies the efforts that will lead to that future. Poul Anderson's The Corridors of Time has a protagonist recruited by one future society to fight another, dystopian one; learning that both societies are dystopian (in very different ways), he acts to prevent either one gaining the upper hand in their time-traveling wars, enabling the future emergence of a utopian state. In its time, such a dystopia can be quite as powerful as any other. However, the time travel necessarily moves portions of the story, and usually quite large portions, out of the time of the dystopia, making it less an overwhelming presence in the novel. Finally, the film La Jetée (and, to a lesser degree, the La Jetée-inspired Twelve Monkeys) involves the protagonist's travel through time both into the future and the (as of 1962) present-day, in the hope of saving his dystopian present.


Resonance
For the reader to engage with it, dystopian fiction typically has one other trait: familiarity. It is not enough to show people living in a society that seems unpleasant. The society must have echoes of today, of the reader's own experience. If the reader can identify the patterns or trends that would lead to the dystopia, it becomes a more involving and effective experience. Authors can use a dystopia effectively to highlight their own concerns about societal trends. For example, Ayn Rand wrote Anthem as a warning against what she saw as the subordination of individual human beings to the state or "the We." Margaret Atwood wrote The Handmaid's Tale as a warning against the rise of what she saw as religious fundamentalism in the United States and the hypocrisy of 1970s feminism actually aiding the cause of their worst enemies.


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